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design coursesThe best way to learn something is to do it

Public Courses

UX Gym offers user experience design courses where you experience UX design techniques first hand and can put what you learn into practice straight away. Our courses are aimed at both designers and non designers looking to add to their skill base and gain practical UX experience. No previous experience is required.

Public Courses

Private Training

We provide customised user experience training and capability building for organisations. We've done this for government departments such as the Department of Internal Affairs and Statistics NZ, and private companies such as Fraedom.com and Wine-Searcher.com. To enquire about our private courses and capability building service get in touch:

Contact Us

Reading about user experience design techniques on the internet is a great start, but only putting them into action prepares you to use them as part of your everyday practice.

Featured Public Courses

6 hours | 9:30am - 4:30pm

Auckland

Friday 7 July 2017
Thinkspace - 3 Glenside Crescent, Auckland

Wellington

Friday 14 July 2017
115 Tory Street, Te Aro, Wellington

This practical course focuses on design for screens, from application user interfaces to web design. This course could be taken as a complement to one of our user centered design courses or as a stand alone course for designers, developers and product managers who want to learn more about making design decisions for screens.

user interface specification

NOTE: This is a design course, not a coding course although it does include a summary of the most common technologies used to implement web and UI design.

It covers:

  • Graphic design for screens including layout, type management, colour and image handling.
  • Making layout and design decisions for responsive layouts and various screen sizes
  • An introduction to how design is implemented on the web and native apps
  • Basic IA, usability and user centered design processes for UI design
  • Selecting UI controls and common UI design problems
  • An introduction to UI libraries
  • An introduction to design software for UI design
  • Modern UI design conventions and emerging trends
  • Solving common UI design problems
  • Best practice for documenting and managing screen design
  • User behaviour and decision making for screen based designs and interfaces

Who is it for?

This course is suitable for:

  • People with little or no previous experience of screen design
  • Graphic designers and service designers who want to learn more about user interface and web design
  • Product owners and managers who want to be able to better communicate with their UX and UI designers

If you are unsure if this course is right for you please contact us, we are happy to talk over the course with you in more detail.

Prerequisites

No previous UX, UI, or design experience is necessary.

You will need a laptop with your graphic design or layout programme of choice although if you don’t have access to a laptop or to graphic design software let us know and we can arrange to provide some for you.

We will provide all other materials.

How does this differ from our ‘UX Crash Course’ and ‘Intro to UX’ courses?

Although our ‘UX Crash Course’ and ‘Intro to UX’ course do include a section of designing for screens their primary focus is on teaching an evidence based user centered design process. They teach a process that includes research, design and testing.

Just as our ‘User Research’ and ‘User Testing and Prototyping’ courses go deeper into the research and testing aspects of this process, the ‘User Interface Design: Designing for screens’ course is focused primarily on the design phase and goes deeper into the mechanics of making detailed user interface decisions.

Daily 9:30am - 4:30pm

Auckland

Sept 4 - Sept 8 2017
Whitespace - 3 Glenside Crescent, Auckland

Wellington

Sept 18 - Sept 22 2017
115 Tory Street, Te Aro, Wellington

This is a week long course that takes you through all the stages of a digital UX project from initial research to finished graphic design. It goes into more depth on each stage than the 1 day UX Crash Course and combines many elements of our other courses into one experience. The week is designed to give you an understanding of the principles behind a modern user centered design process and practical experience of some of the most common activities you will encounter in a typical user experience project. With this course you can apply what you learn immediately to your current projects, use what you learn as a base for further study, or develop a case study to showcase for potential employers. This course features drop ins from leading UX practitioners.

People in UX course

This course gives you hands-on experience of a digital UX design project from start to finish over the course of a week. On this course you take a project through a complete design life cycle from initial research, to ideation, to interaction and graphic design, to prototyping to user testing. As well as gaining practical experience of the some of the most common user experience design methods as you work through the project you learn the principles behind them so you can make good decisions about what approach and methods will get you the best outcomes for your own projects. The course includes guest appearances from people practicing UX in agencies and in product teams who will talk about their experience of user experience design in the real world. Depending on how you approach the week you will be able to take what you learn and apply it immediately to your current projects, use what you learn as a base for further study or develop a case study you can use to showcase your knowledge and abilities to potential employers.

Who is it for

No prior knowledge is required to do this course, it is suitable for absolute beginners. However the course is primarily aimed at:

Digital designers

Web, interaction and UX designers who want to build on their UX skills, put into practice approaches they have read about, adopt a user centered design approach or better their understanding of the principles behind common UX design methods.

Graphic designers

Traditional designers who want to transition into digital design or learn how to work better with their UX colleagues.

Novices and graduates

People new to the industry looking for the opportunity to learn and practice user experience design and use that experience to gain a foothold into the industry.

Strategists and analysts

Senior practitioners who want to gain an understanding of the principles of user experience design and experience how those principles are practiced on the ground.

Developers

Developers who want to build on their UX skills or learn how to work better with their UX colleagues.

Product owners and project managers

Product owners and project managers who want a better understanding of how a user experience design approach can get them better outcomes on their products and projects.

During the week

You will take a UX project from research to testing

Working both individually and as part of a team you will work on a digital design project throughout the week learning and applying user centered design methods as you go. You will ultimately develop a fully designed prototype.

You will learn the basic principles and definitions behind user experience design

You will learn the basic principles of user experience design including it’s history and common terminology used.

You will learn basic principles and best practices for user research

You learn how to identify if research is required, what kind is required, and the basics of designing research to get valid outcomes. You experience implementing a common research method and learn how to synthesise and interpret user research results.

You will learn basic principles and best practices for interaction design

You learn the basic principles behind making good interaction and UI design decisions and experience putting those principles into practice.

You will learn basic principles and best practices for graphic design

You learn basic graphic design principles for designing for screens and systems and how aesthetics affects user experience.

You will learn basic principles and best practices for prototyping and user testing

You learn what you can and can’t user test, how to design user tests that are likely to get you valid results and experience designing and facilitating user tests for you project. You will learn how to identify what kind of prototype is required for testing and design and learn how to create clickable prototypes in a modern prototyping tool.

Prerequisites

There are no prerequisites for this course, no previous experience with design or coding is required.

What you should bring

  • You need a laptop that is Wifi capable. If you can't access a laptop let us know when you register and we can arrange for one to be provided for you.
  • You will need to have the Chrome browser installed on your laptop (https://www.google.com/chrome/).
  • We recommend installing your preferred design software if available such as Photoshop, Illustrator or Sketch. However we can provide access to design software during the week if required.
  • All other materials are provided.

See out full list of courses