design coursesThe best way to learn something is to do it
UX Gym offers user experience design courses where you experience UX design techniques first hand and can put what you learn into practice straight away. Our courses are aimed at both designers and non designers looking to add to their skill base and gain practical UX experience. No previous experience is required.Public Courses
We provide customised user experience training and capability building for organisations. We've done this for government departments such as the Department of Internal Affairs and Statistics NZ, and private companies such as Fraedom.com and Wine-Searcher.com. To enquire about our private courses and capability building service get in touch:Contact Us
Reading about user experience design techniques on the internet is a great start, but only putting them into action prepares you to use them as part of your everyday practice.
Full course details now available:
This is a week long course that takes you through all the stages of a digital UX project from initial research to finished graphic design. It goes into more depth on each stage than the 1 day UX Crash Course and combines many elements of our other courses into one experience. The week is designed to give you an understanding of the principles behind a modern user centered design process and practical experience of some of the most common activities you will encounter in a typical user experience project. With this course you can apply what you learn immediately to your current projects, use what you learn as a base for further study, or develop a case study to showcase for potential employers. This course features drop ins from leading UX practitioners.
This course gives you hands-on experience of a digital UX design project from start to finish over the course of a week. On this course you take a project through a complete design life cycle from initial research, to ideation, to interaction and graphic design, to prototyping to user testing. As well as gaining practical experience of the some of the most common user experience design methods as you work through the project you learn the principles behind them so you can make good decisions about what approach and methods will get you the best outcomes for your own projects. The course includes guest appearances from people practicing UX in agencies and in product teams who will talk about their experience of user experience design in the real world. Depending on how you approach the week you will be able to take what you learn and apply it immediately to your current projects, use what you learn as a base for further study or develop a case study you can use to showcase your knowledge and abilities to potential employers.
No prior knowledge is required to do this course, it is suitable for absolute beginners. However the course is primarily aimed at:
Web, interaction and UX designers who want to build on their UX skills, put into practice approaches they have read about, adopt a user centered design approach or better their understanding of the principles behind common UX design methods.
Traditional designers who want to transition into digital design or learn how to work better with their UX colleagues.
People new to the industry looking for the opportunity to learn and practice user experience design and use that experience to gain a foothold into the industry.
Senior practitioners who want to gain an understanding of the principles of user experience design and experience how those principles are practiced on the ground.
Developers who want to build on their UX skills or learn how to work better with their UX colleagues.
Product owners and project managers who want a better understanding of how a user experience design approach can get them better outcomes on their products and projects.
Working both individually and as part of a team you will work on a digital design project throughout the week learning and applying user centered design methods as you go. You will ultimately develop a fully designed prototype.
You will learn the basic principles of user experience design including it’s history and common terminology used.
You learn how to identify if research is required, what kind is required, and the basics of designing research to get valid outcomes. You experience implementing a common research method and learn how to synthesise and interpret user research results.
You learn the basic principles behind making good interaction and UI design decisions and experience putting those principles into practice.
You learn basic graphic design principles for designing for screens and systems and how aesthetics affects user experience.
You learn what you can and can’t user test, how to design user tests that are likely to get you valid results and experience designing and facilitating user tests for you project. You will learn how to identify what kind of prototype is required for testing and design and learn how to create clickable prototypes in a modern prototyping tool.
There are no prerequisites for this course, no previous experience with design or coding is required.